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Two years ago we already featured previous awesome work by him, but sadly that Air Race project is by now canceled. It shows the most recent work by Martinesh, who is basically BGE's resident game art guru.
![supertuxkart track editor tutorial supertuxkart track editor tutorial](https://i.ytimg.com/vi/DBEZeXJSa-4/maxresdefault.jpg)
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One of the more interesting projects right now (which might or might not become a full FOSS game) can be seen in this video: Now as I said, most of it is sadly closed source with propitiatory artworks, but I also have the feeling that some simply don't know or care about the legal implications of their "freeware" game (which sadly shows that even many people who use a great FOSS tool, mostly care about the "free as in beer" aspect of it). You can find a lot of (sometimes really awesome looking: 1, 2, 3) game projects on the forum. Thus there now exists also a few options to encrypt your game and/or run it on an external engine that can be kept close source (but I will not go further into that here). The tight integration with the GPLed Blender Player, has been a major source of discontent with the predominately propitiatory game developing users of the BGE however.
![supertuxkart track editor tutorial supertuxkart track editor tutorial](https://i.ytimg.com/vi/lSXVlnRSpYY/maxresdefault.jpg)
blend file, giving the users a direct access to all the source files of the game a wet dream of any true FOSS game developer! In addition you can choose to publish your game as a single.
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In addition your created game will be immediately available on any platform the Blender Game player has been ported (all major desktop operating systems, with an Android port under development and a browser plugin, too). Oh and did I mention the great physics capabilities via Bullet, also build right in?
![supertuxkart track editor tutorial supertuxkart track editor tutorial](https://i.ytimg.com/vi/TOwtIcWrmUY/maxresdefault.jpg)
Basically you never have to exit Blender, and testing your game can be done right in the editor with one click (no compiling etc. Then of course there is the fully scriptability via Python, also integrated tightly. So what makes it so interesting? Well for one there is the full integration with a creation tool (obviously Blender3D) so that getting your content into the game is only a matter of making it. Ok, probably as of now the BGE is really more of a rapid game prototyping engine, but previous experience during the Yo, Frankie! project has actually shown that at least compared to some other well known FOSS engines, it is a serious contender (that Blender Foundation project originally started on Crystal Space, and after many problems was implemented in the BGE in a few weeks only).
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While the criticism is certainly not completely unfounded and the integration of limited "non-programming" game code creation (via logic bricks) gives it a bit of a "RPG maker" image, it really is a quite interesting platform to work on it seems. While Blender3D is one of the premier FOSS projects out there, its integral part the Blender Game Engine (BGE) is often belittled as not a serious game engine.